College of Magic

In Pekal, all characters that possess at least one level of a class that grants spellcasting ability are required to become a Registrant with the College of Magic. This includes the traditional spellcasting classes (i.e. clerics and wizards), but also those that gain spells at later levels when they achieve casting ability (i.e. paladins must register at 4th level, but may choose to do so before then). Note that characters with spell-like abilities (i.e. gnomes) do not have to register with the College of Magic, though they may choose to do so. Also note that divine casters who belong to religious organizations use those rules rather than the rules detailed below.

Finding Work at the College

There is a popular saying in Bet Rogala; “You can always find work at the College.”

The College of Magic is a massive institution, and as such requires a huge number of volunteers and workers to keep it up and running. Anyone may spend an Activity working for the College as either a volunteer or a paid worker. While doing so doesn’t earn the character any real titles or degrees within the College, they are repaid for their time. An Activity spent volunteering for the College earns that character one College Favor. An Activity spent as a paid worker for the College earns the character a wage of 5 Victories. Only Characters who are not enrolled at the College may earn a wage. Registrants are allowed to earn a wage so long as they are not enrolled at the College.

Arcane Spellcasters

Arcane spellcasters can enroll in the school to increase their knowledge by becoming a student. This includes bards, spellsingers, sorcerers, wizards, and any other class that offers arcane spell access as a class ability. However, bards and spellsingers may not be members of both the College of Magic and the Bardic College at the same time. Time spent in one of the Colleges does not count toward advancement in the other.

Divine Spellcasters

Divine spellcasters may enroll in the College of Magic, but since their spells come from their faith in a God, the Instructors do not really “teach” them in the same sense as those with arcane ability. Players who wish their divine spellcaster characters to be students in the College of Magic may do so at their discretion. The character must meet the same requirements as the arcane characters, but for divine spells – i.e. a divine Member must be able to cast 0-level divine spells –and they receive all feat and prestige class access as normal.

The College does have additional restrictions upon divine casters based upon agreements made with the Temples and Churches. Divine casters of accepted faiths do not gain any item creation or spell access through association with the College. These benefits are gained through membership in a religious organization. Divine casters without ties to religious organizations, like druids and shamen, have full access to all benefits to which they qualify.

The Code of Conduct

Both Registered Users and Students of the College must abide by the Code of Conduct (as found in the Pekal Gazetteer, p.18). Characters and players are responsible for abiding by the Code, and ignorance of the law is not a viable defense in the Principality of Pekal! Failure to abide by the Code can result in legal sanctions against you as decided by the College representative.

The Schools

The School of Abjuration – Ak’dorben (“Warded Wizards”)

Campus nickname: Doorbells (Due the number of warding spells practiced in this school, one never enters an abjurer’s room unannounced.)
School Gem: Hematite

The School of Conjuration – Maru D’stor (“Power Embodied”)

Campus nickname: Choirboys (This nickname comes from a time when a precocious student managed to gain the attention of a large and boisterous group of trumpet archons.)
School Gem: Bloodstone

The School of Divination – Tambl du Ionpel (“Discover That Which is Hidden”)

Campus nickname: Crystals (The Crystals nickname refers to the students’ propensity for using crystal balls, as well as generally being some of the more “fragile” students.)
School Gem: Diamond

The School of Enchantment – Nemu Deride (“To Change One’s Perceptions”)

Campus nickname: Lovers (Less mature members of this school have had a tendency to use their enchantments to win over members of the opposite sex.)
School Gem: Lapis Lazuli

The School of Evocation – Mel’par Vigo (“Control the Power”)

Campus nickname: Boomers (Many of the older students are combat veterans of the battles with Tokis and have used spells such as fireball against them.)
School Gem: Ruby

The School of Illusion – Gor Volterenhumdt (“Creators of Moonlight and Shadows”)

Campus nickname: Lighters (Originally used to demonstrate these students’ supposed inferiority, the rough edges of this slight have worn off after so many decades of use, and many of the current members of this School can be found wearing cloaks and robes with delicately embroidered flames around the hem.)
School Gem: Opal

The School of Transmutation – Drmo Anata (“Function Defines Form”)

Campus nickname: Changers (Often taught in the same classrooms as students of the School of Illusion, these students more often than not are some of the most artistic and creative of the entire college. There is also a friendly rivalry between the Changers and the Lighters. There are even some rumors that Changers have intentionally lost in some school-wide contests making it easier for Lighters to succeed at first, only to encounter another (and frequently older) Changer later in the competition!)
School Gem: Malachite

The School of Necromancy – Shinwa Ni Nare (“Learn From the Past”)

Campus nickname: Zombies (The members of this school delve into those subjects that deal with death and undead.)
School Gem: Black Onyx

The Societies

Vr Mindrel

The Society of Alchemists was created by the Oversight Committee for those interested in the brewing of potions. This society is a joint program with the College of Magic and the College of Alchemy in Ek’Kasel. As such, Vr Mindrel has a unique place at the College. While not a school so much as an academic program, it exists both on its own and as an integrated course of study.
When a student earns their first Apprentice degree in a school, the College offers them courses with Vr Mindrel. If the student meets the Apprentice requirements for Vr Mindrel when they earn their Apprentice degree, they may use the same Activity to enroll in Vr Mindrel as an elective course of study within their own school. Note this on the logsheet. From that point on, the student’s degree in that school determines their degree within Vr Mindrel and they ignore the degree requirements listed under Vr Mindrel. However they must pay the lab usage fees of the Vr Mindrel degree requirements in addition to their tuition/licensing fees. They receive the benefits listed below in addition to those earned from their school.
If instead a student wishes to enroll only in Vr Mindrel coursework (e.g. a druid wishes to brew potions legally, etc.), they must meet the Member requirements of the College in addition to the requirements for Vr Mindrel. There is no Junior Apprentice degree in Vr Mindrel. Instead, students begin their studies with the degree of Apprentice.

The Society of Alchemists – Vr Mindrel (“Golden Thoughts”)

Campus nickname: Brewers
Societal Gem: Amethyst

Thrin Chor

Membership in this Society is reserved for those students with a particular interest in extraplanar creatures and effects. Unlike the schools and Vr Mindrel, this society has no degrees. All members are treated as equals for the purposes of research.
If a student wishes to enroll only in the Thrin Chor society (e.g. a cleric wishes to obtain the Thaumatugist prestige class, etc.), they must meet the Member requirements of the College in addition to the requirements for Thrin Chor.

The Society of Gatherings – Thrin Chor (“Touch the Void”)

Campus Nickname: Fellow Thrin Chor members refer to each other as Colleagues. No one else at the College messes with calling Thrin Chor students by any nickname for fear of having a demon appear in their dorm room.
School Gem: Jade


Members are required to wear their uniform at all times, except during situations of extreme duress or danger. Because of the close relationship between the Prince’s government and the College of Magic, certain allowances are made for members of the College. The uniform is considered both casual and formal attire, and it is as appropriate in the Royal Palace during a ceremonial investiture as it is for a lowly street festival (many members keep at least one prestidigitation ready for emergencies!).

Members of the College who owe allegiance to outside entities (churches, military, guilds, etc.) are allowed to wear other required attire in place of the College uniform, though they must display their colors on a cloak, tabard, badge, or a noticeable symbol sewn on their sleeve or vestments. The military and the various churches in Pekal generally accept this modification to their standard dress code, as association with the College of Magic is usually viewed as a mark of distinction and honor.

Students who attend more than one school are encouraged to wear the uniform corresponding to their highest degree. Such students are not infrequently the butt of pranks from other students who often refer to them as Dilettantes. With the current war with Tokis, many spell casters have opted for the less obvious badge over robes when traveling outside the campus grounds as they feel it makes them less of a target. The badge itself is a stylish rendering of the College official seal. Degrees are denoted by the material the badge is fashioned from, and school affiliations are shown by setting gems into the badge. The primary school is set central as the largest gem, and ringed by smaller gems to denote the other affiliations.

The cost of the College uniform (both a robe and badge) is included with the tuition fees that the student pays upon enrolling with a school.

College of Magic Uniforms
Title Robes Badge
Registrant None issued, required or allowed None required or allowed
Member None issued or required Fabric Patch
Junior Apprentice White robe, gray trim Wooden
Apprentice White robe, blue trim Copper
Adept Gray robe, red trim Silver
Magus Gray robe, black trim Gold
Instructor Blue robe, white trim Platinum
Professor Blue robe, gold trim Mithral
Professor Emeritus ??? ???
Vr Mindrel Green robe, white trim School gem and detail added to badge.
Thrin Chor Yellow robe, green trim School gem and detail added to badge.

Source: The Living Kingdoms of Kalamar: Complete Meta-Organizations from the Kenzer & Co website.

College of Magic

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