Tag: Kingdom

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  • Pekal

    h5. An outsider's view bq). A tolerant place, with pleasant people and quiet government. As a nation, they are at peace with most of their neighbors, just as the people within the country are at peace with their neighbors. Races, religions, classes... …

  • Paru'Bor

    In 459 I.R., Paru'Bor seceded from the [[Kalamaran Empire | Kalamaran Empire]] and ever since the relationship between the two has been even more bitter than one might expect. The current ruler of Paru'Bor is Prince Ragil V and not only is he a direct …

  • Tokis

    h5. An outsider's view bq). Tokis is an unstable land. Their crops have failed year after year, their leaders have been saddled with a war they cannot win, and their cities lack the policing necessary to do good business. They were once a great people, …

  • O'Par

    Neither rich nor powerful, the neutral nation of O'ar survives today due to the clever schemes of her ruler, Grand Duke Gadadik I. O'Par was once a kingdom of the [[Kalamaran Empire]], but it seceded over 80 years ago during the rule of a weak emperor. …

  • Kalamar

    h5. An outsider's view bq). Yes, Kalamar is large, but few of us non-Kalamarans accept the claims to greatness that the people of the Empire espouse. We know the truth – that their 'greatness' was stolen from conquered peoples. We fear the Empire, …

  • Basir

    p. House Kadana rules Basir in the name of Emperor [[:kabori-bakar | Kabori]]. Basir has a powerful naval force to protect it from waterborne threats and are insulated from landborne threats by [[Tokis]] and [[Kalamar]]. The people of Basir live generally …

  • Dodera

    p. Dodera represents the northern edge of [[:kabori-bakar | Emperor Kabori]]'s influence. With the former Kalamaran nations of [[Pekal]] and [[Paru'Bor]] to the northwest, the dwarven freedom fighters of the Kakidela Mountains to the east and the savage …

  • Tarisato

    p. The fractious lands of southern Kalamar are the empire's buffer against the savage humanoids of the [[Obakasek Jungle]]. Divided into nine fiefdoms, Tarisato is a troubled territory. Nine separate rulers all vie for [[:kabori-bakar | Kabori]]'s favor …

  • Drhokker

    p. The lands of the Drhokker cover a vast area south of Lake Jorakk. The Drhokker drove out all but a single clan of [[Dejy]] when they originally migrated in the area. Weary of battle, they allowed the peaceful horse clan of Dejy to remain and co-exist …

  • Shynabyth

    p. Shynabyth is a nation which seems to be at odds with everyone around them. The ancestors of the Shynabyth once peacefully inhabited the Kabela Downs near what is now [[Bet Regor]], the capital city of [[Paru'Bor]]. Over 500 years ago, when Fulakar …

  • Skarnna

    p. Little has changed in the lands of Skarnna since the days when this wandering group of [[Fhokki]] inhabited the northern coasts of [[Reanaaria Bay]] following their flight from the harsh northlands. Semi-independent towns, each led by a 'Skryvalkker' …

  • Theocracy of Slen

    p. There is little on [[Tellene]] that chills the hearts of men more than the vicious Theocracy of Slen. It is an entire nation of people dedicated to the worship of the Flaymaster, the lawful evil god of pain, torture and cold. Since few dare travel …

  • Tharggy

    p. The Queendom of Tharggy is a matriarchal society which claims the territory of the eastern Shynako Hills and north of the Fyban Forest. They are known for producing some of the finest wool in the land, as well as abundant textiles and foodstuffs. With …

  • Thybaj

    p. The Thybaj are the descendents of peaceful [[Dejy]] settlers who found the lands east of what is now [[Tharggy]] to contain fertile soil idea for grazing livestock. Due to an aggressive humanoid and giant population in the area, the Thybaj formed …

  • Torakk

    p. Torakk is merely a name given to the lands west of Lake Jorakk along the Jorakk Mountains and Rytarr Woods. They are populated by loosely-related, independent hunter clans known as aronaks. These aronaks frequently feud among themselves for perceived …

  • Ek'Gakel

    p. If you’re not from Ek'Gakel, don’t travel there. If you are native, then move. The so-called government of Ek'Gakel has evolved into a sort of representative plutocracy. Once a [[Kalamaran Empire | Kalamaran]] state, in 387 I.R. when the king died …

  • Ek'Kasel

    p. The Kingdom of Ek'Kasel is, by all accounts, an open and tolerant nation. They have been forged this way by the flames of constant warfare. Along with their western neighbor, the Militocracy of [[Korak]], Ek'Kasel fights back frequent attacks by the …

  • Korak

    p. The existence of the Militocracy of Korak is a simple yet necessary one. Without the might of the Koraki military, the [[Hobgoblins | hobgoblins]] of [[Norga-Krangrel]] would swarm northward and overwhelm the Young Kingdoms. Korak maintains an enormous …

  • Norga-Krangrel

    p. Krokal-Marg, the current king of Norga-Krangrel, is a brilliant military tactician and rules over his kingdom with a heavy hand. Although he does not personally care about the individual wellbeing of his populace he understands the necessity of morale. …

  • Cosdol

    p. Veseln Endremin was the least influential of the triplet sons who divided the Brandobian kingdom and was given the wilder lands to the north. Skilled elven and half-elven wizards fled from the xenophobic central kingdom into Veseln's territory. Today, …

  • Eldor

    p. Of the original triplets, Clond Endremin had the strongest following of commoners and claimed the central lands of what is now Eldor. Born from xenophobia and arrogance, the Eldoran kingdom had developed into an agoraphobic monarchy that distrusts all …

  • Mendarn

    p. Of the three original splinter kingdoms of Brandobia, Mendarn has possibly fared the best. As with [[Eldor]], interracial marriages are frowned upon but beyond that, demihumans are encouraged to dwell within and prosper in the kingdom's borders. That …

  • Pel Brolenon

    p. Perhaps the saddest story of Brandobia's history is the tale of Pel Brolenon. When Brandobia splintered, open-minded humans and their halfling, elvish and half-elvish companions fled to the lush valley of the Eldrose Forest and formed a communistic …

  • Ahznomahn

    p. The Confederacy of Ahznomahn is a true plutocracy. Any native citizen who has a net worth over an established (and ever-changing) amount may hold a seat in Parliament if he wishes. The current financial power of Ahznomahn is primary owed to their early …

  • Meznamish

    p. The Kingdom of Meznamish once reigned supreme over all of the human populated regions of Svimohzia but now controls the smallest holdings. Due to their now-peaceful relations with [[Zazahni]] and [[Ozhvinmish]] and the nation's strong natural barriers, …

  • Ozhvinmish

    p. The Kingdom of Ozhvinmish's situation is a classic example of reach exceeding grasp. King Shahn III clearly controls the entire coast from [[Meznamish]] to [[Ahznomahn]], but he also claims control of both the Svomawhom Forest and the Imomena Hills. …

  • Ul-Karg

    p. The Kingdom of Ul-Karg is a brutal militocracy currently ruled by King Krarag-Randatk, an independent ruler who receives homage from each tribal leader in the kingdom. Rulership of Ul-Karg is not hereditary or appointed. Any tribal chieftain may …

  • Zazahni

    p. A poor and fragmented nation, the Kingdom of Zazahni is more of a feudal state of petty lords all vying for control of the other lords. After obtaining independence from [[Meznamish]], the people of Zazahni believed they needed a king to unify them. …