Results

  • Illua's Medallion

    This is the only memento of her family, this medallion shows a portrait of her mother when it is opened. She did her first spell on this medallion, mending it with her will alone.

  • Taking off again

    p. *I'd like to start moving forward with the games.* p. Please read what happened in the first games so we can take off more smoothly. I've got a lot of stuff coming on :) p. For [[Elvish Prophecies]], a list of adventure logs is available "here …

  • [Merc] Ruins exploration

    p. Having experienced the rush of combat and the thrill of adventure, Seolana decided it was finally time to go exploring the fabled ruins of her childhood. h3. On the way !(media-item-align-right){width:200px}http://cdn. …

  • EP Game Background

    h4. The beginning p. [[:jumar | Jumar]] the druid was asked to save two young elves that were orphaned by the Kalamaran troops, a little girl named [[:illua | Illua]] and a young boy named [[:cyrn | Cyrn]]. He has raised both children as if they were …

  • EP The fleeing bears

    h4. Synopsis p. On the 14th of Famine 562, [[:jumar | Jumar]] announced to the orphans that he would leave them on their own for a while, for the first time they would be completely on their own as he judged they were old enough. Even if he had wanted …

  • RR Some months later

    p. Here is a quick recap of what happened in the last year and a half of in-game time. [[:ariana-amoroth|Ariana]] left the [[Eternal Phoenix Company | company]] to find a cure for her _un-dead_ brother, [[:darian-amoroth | Darian]].The 3 other members …

  • RR Faerbast - Page 1

    p. Cela fait déjà plusieurs jours que Tenser et moi avons quitté Doux-Printemps, le village de Giblet et la forêt de Kalalali, pour me rendre au sud dans la grande cité de Bet Rogala, capitale de la principauté de Pékal, afin de m’inscrire au grand Collè …

  • RR Faerbast - Page 2

    p. Quelques jours se sont passés depuis notre dernière aventure. Tout se déroulait pour le mieux à l’auberge du Phoenix Éternel (d’ailleurs, je voulais demander à Kurgan pourquoi il a choisi un tel pléonasme comme nom d’établissement, mais je crains un …

  • RR Mieka - Page II

    p. Après la dernière escapade dans le pays des hobgobelins, nous étions revenus tous sains et saufs à Bet Rogala après avoir remis la missive de Tergal au chancelier Ut’Karg. Notre mission de messager accompli, nous sommes revenus chez nous pour offrir à …

  • RR Mieka - Page III

    p. Puisque Kurgan semblait avoir des symptômes de la peste, Darius dû le convaincre avec l’aide d’un prêtre inconnu pour qu’il accepte de se faire soigner. Cette peste toucha aussi Darius qui dû subir le même traitement que son père. Pour éviter d’autres …

  • RR Faerbast - Page 3

    p. Je suis resté quelques jours avec Ariana. Nous passions nos journées entières à entraîner son gros félin, un lynx je crois, et je profitais de l’air frais et du soleil. Nous dormions à tous les soirs dans une grotte humide. J’ai appris à apprécier la …

  • RR Rumors

    * Alors voici ce que vous avez entendu dire depuis que vous êtes revenu du tombeau du nain. Ces rumeurs ont été receuillies un peu partout dans la ville et dans l'auberge en écoutant les clients discutter. * Un groupe d'aventuriers s'est récemment …

  • RR Mieka - Page IV

    p. Après avoir solidifié la charrette, nous y avons déposé le coffre-tombeau et des couvertures remplies de joyaux et de pièces. Dram ramassa une large part du trésor en la mettant dans un sac qui ne semblait pas avoir de limite. Il nous quitta en nous …

  • [RR] Small Time Traitors

    p. A local noble, named Duka, has bought a few [[Gaketan Mare | horses]] in the weeks since the [[Eternal Phoenix Company | Company]] found [[:darian-amoroth | Darian]]. Nothing has been payed yet and Peric needs the money to buy food for the horses he's …

  • Strange new lands

    p. Next game you guys will be playing Pekalese Mercenary Force in the [[The Exiled Prince | Exiled Prince Campaign]], the mercenary force leaded by prince [[:kafen-endremin|Kafen]]. There was a coup in Pekal and now the prince of pekal is in exil, having …

  • Home Page

    h3. Games synopsis & Misc Info p. All the stories of [[Home Page | Glimpses of Adventures]] are happening on the continent of [[Tellene]] unless you show an interest in "Spelljamming":http://www.spelljammer.org/ or "Planewalking":http://www.planewalker …

  • Main Page

    h3. Games synopsis & Misc Info p. All the stories of [[Home Page | Glimpses of Adventures]] are happening on the continent of [[Tellene]] unless you show an interest in "Spelljamming":http://www.spelljammer.org/ or "Planewalking":http://www.planewalker …

  • Creating a character

    This is a simple to follow character creation process, simply answer the questions one by one. h3. Bare bones * Choose if your character is a male or a female. * Choose the race of your character. ** (Your can refer to this link: [[Races of …

  • Pipitul Woodlands

    | Situated at the convergence of [[Pekal]], [[Tokis]], [[O'Par]] and [[Paru'Bor]], and offering the concealed crossing point of the [[E'Liral River]], the minuscule Pipitul has assumed an importance vastly disproportionate to its size. A permanent …

  • Kalalali Forest

    Lying on the Renador River and bordered by the lands of [[Pekal]], [[Ek'Kasel]], [[Ek'Gakel]] and [[Paru'Bor]], this ancient forest is dotted with scores of lakes, some of considerable size. A wide variety of both trees and [[Faerie | faerie]] folk can be …

  • Pekal

    h5. An outsider's view bq). A tolerant place, with pleasant people and quiet government. As a nation, they are at peace with most of their neighbors, just as the people within the country are at peace with their neighbors. Races, religions, classes... …

  • Wood Elves

    !(media-item-align-left){width:225px}http://cdn.obsidianportal.com/assets/98048/wood_elf.jpg(Wood elf)! Wood elves are jovial and friendly with their own kind and those they have accepted as friends. They are guarded and suspicious of strangers, and …

  • Wild Elves

    !(media-item-align-left){width:180px}http://cdn.obsidianportal.com/assets/98050/Wild_elves.png(Wild elves)! Wild elves are downright feral. They are nomadic, living wholly off the hunt and what food they can gather while on the move. Their movement …

  • Gray Elves

    !(media-item-align-left){width:150px}http://cdn.obsidianportal.com/assets/98051/gray_elf.jpg(Gray elf)! bq). Called doulathan in elvish. Gray elves are haughty creatures. They project either good intentions tinged with arrogance or depraved …

  • Dark Elves

    !(media-item-align-right){width:200px}http://cdn.obsidianportal.com/assets/97194/female_dark_elf_by_blizzard67-d2y6v1u.jpg(Female dark elf by blizzard67 on deviantart)! p.
    Folk-tales and legends speak of dark elves, who are depraved creatures who …

  • Brandobians

    The stereotypical Brandobians have brown hair, brown eyes and fair skin. Today, their hair ranges from sandy blonde to nearly black, and their skin is fair to medium in tone. Their eyes are still largely the same, ranging only from brown to black. They …

  • Dejy

    !(media-item-align-left){width:200px}http://cdn.obsidianportal.com/assets/98165/Dejy.jpg(Dejy)! p. The Dejy are the most diverse of all the human races. Ample evidence shows that they have inhabited or roamed the farthest corners of [[Tellene]] and all …

  • Fhokki

    Fhokki have blonde hair, pale skin, and blue eyes. Due to sharing land with the [[Dejy]] for untold generations, brown eyes and slightly darker skin are now common as well, and blonde is no longer the only hair color. Those who lived in [[O'Par]] or [[ …

  • Kalamarans

    To hear a Kalamaran speak of his people's history, you would think that it was his idea to cultivate rice in the Alubelok Swamp, that he personally marched in formation against the [[Fhokki]] barbarians, and that he built Kolokar's Barrier with a brick in …

  • Reanaarians

    Reanaarians have brown hair and eyes and their skin ranges from olive to darker tan. Hair spans the full range short of black–from blonde to red to brown, with medium brown being most common. The people are often shorter than [[Kalamarans]] (and much …

  • Cilorealon

    h5. An outsider's view bq). If you are like me, and lucky enough to have seen the city, you know that no human can help but to be awed by its beauty. The homes are built around trees, rather than cutting them down, and wonderfully terraced gardens, …

  • Paru'Bor

    In 459 I.R., Paru'Bor seceded from the [[Kalamaran Empire | Kalamaran Empire]] and ever since the relationship between the two has been even more bitter than one might expect. The current ruler of Paru'Bor is Prince Ragil V and not only is he a direct …

  • Tokis

    h5. An outsider's view bq). Tokis is an unstable land. Their crops have failed year after year, their leaders have been saddled with a war they cannot win, and their cities lack the policing necessary to do good business. They were once a great people, …

  • O'Par

    Neither rich nor powerful, the neutral nation of O'ar survives today due to the clever schemes of her ruler, Grand Duke Gadadik I. O'Par was once a kingdom of the [[Kalamaran Empire]], but it seceded over 80 years ago during the rule of a weak emperor. …

  • Kalamar

    h5. An outsider's view bq). Yes, Kalamar is large, but few of us non-Kalamarans accept the claims to greatness that the people of the Empire espouse. We know the truth – that their 'greatness' was stolen from conquered peoples. We fear the Empire, …

  • Tellene

    p. The "Kingdoms of Kalamar":http://www.kenzerco.com/index.php?cPath=25_28 campaign setting is named after the great Kalamaran Empire, which once covered much of Tellene. But time weighs heavily upon all, and the empire’s reach is not what it once was. …

  • Kalamaran Empire

    As a nation, [[Kalamar]] has its roots in peace and prosperous co-existence of humans and non-humans. Many hundreds of years ago, settlers came north across the land bridge from the cradle of civilization and prospered in the wetlands of the Alubelok …

  • Reanaaria Bay

    h5. Outsider view bq). Reanaaria Bay is a large region, with diverse peoples living along the coastline. Each city is literally a state unto it's own, and run as its inhabitants see fit. It makes for an incredible place, as each city is so different …

  • Races of Tellene

    Here is a quick list of humanoid races that inhabit [[Tellene]] h3. [[Humans]] * [[Kalamarans]] * [[Fhokki]] * [[Reanaarians]] * [[Svimohz]] * [[Brandobians]] * [[Dejy]] h3. [[Elves]] * [[High Elves]] * [[Wood Elves]] * [[Gray Elves]] …

  • Half-Orcs

    !{width:200px}http://cdn.obsidianportal.com/assets/94871/Orc-PZO8503-CaptainDrelm.jpg(Orc pzo8503 captain drelm)!

    Half-Orc Adventurer

    p. Half-orcs (or guruk-vra in Orcish) are uncommon …

  • Bet Rogala

    h4. Common Knowledge bq). Sheltered and protected by the landforms surrounding it, this city is filled with simple people. Housing many different races has made total confusion of the architectural styles, but it also lends a simple charm. The economy …

  • Dwarves

    h3. The Race !http://cdn.obsidianportal.com/assets/94477/dwarves.jpg(Dwarves)! The dwarven races include the lowland or hill ([[Adurek | adurek]]), highland or mountain ([[Rurok | rurok]]), and stone ([[Durvalk | durvalk]]) dwarves. Most dwarves are …

  • Elves

    !http://cdn.obsidianportal.com/assets/94872/elves.jpg(Elves)! bq). An uneasy conference between wood, wild, gray, high and dark elves – attended by a Brandobian human emissary. p. Elves live in villages and towns scattered throughout [[Tellene]], …

  • Humans

    h3. The Race p. Scholars often refer to the Svimohzish Isle as the Cradle of Civilization because today’s civilized humans descended from the Isle’s original inhabitants. The name is a misnomer, however, because millennia before the humans of the Isle …

  • Svimohz

    !(media-item-align-left){width:200px}http://cdn.obsidianportal.com/assets/98166/36.jpg(36)! p. The Svimohz actually encompass nearly as many cultures as the widespread [[Dejy]]. Their skin is very dark brown when not actually black, and their hair is …

  • Gnomes

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/94492/gnomes.jpg(Gnomes)! h5. The Race p. Gnomes prosper both on their own and as productive members of other societies. Nominal kings lead their own cultures, with actual governmental …

  • Halflings

    h3. The Race p. Halflings are common throughout the civilized lands of [[Tellene]]. They are rare in the harsh north and rarely live high in the mountains, but they thrive in the peaceful lands tamed by themselves and others. Halfling subraces include …

  • Hobgoblins

    h3. The Race bq). *Flavor*: Think "Bushido Code":http://en.wikipedia.org/wiki/Bushido and "Japanese traditions of rituals applied to an evil culture. p. While the peaceful nations of [[Tellene]] strain under the threat of humanoid attack directed at …

  • High Elves

    High elves are content to remain within their lands and let the other races fight over the rest of the continent. They have grown weary of dealing with the short-lived races, especially the humans, and now prefer to let them run their course. However, …

  • Orcs

    !{width:200px}http://cdn.obsidianportal.com/assets/94869/Orc-PZO9219-Belkzen.jpg(Orc pzo9219 belkzen)!

    Common Orc

    Orc tribes are …

  • Movement

    h4. One Day (Overland) movement |_. Speed |_. 15 feet |_. 20 feet |_. 30 feet |_. 40 feet | | Walk | 12 miles | 16 miles | 24 miles | 32 miles | | Hustle | — | — | — | — | | Run | — | — | — | — | *Walk* A character can walk 8 hours in a day of …

  • Elvish names

    source: "http://www.rdinn.com/generators/2/elven_name_generator.php":http://www.rdinn.com/generators/2/elven_name_generator.php h4. Male elven names | Hérion Yraumin | Erurauthion Birelwa | Athdasond Dlarlarin | Nimondon Sharondaerl | | Neuryan …

  • E'Liral River

    This important river divides the principalities of [[Pekal]] and [[Paru'Bor]] from [[Tokis]] and [[O'Par]] respectively. As it is both broad and swift, no fords exist west of the city of [[Sobakaseta]], save for one in the [[Pipitul Woodlands]]. Both …

  • Gaketa

    h3. City of Steeds bq). This prosperous town is known for the speed of steeds that are sold here. It sometimes seems that the horses are more valued than local history or nobility! h4. Population p. 7,700 Kalamarans. Few of the citizens show …

  • Gaketan Mare

    !(media-item-align-center)https://lh4.googleusercontent.com/_T8Bjs8RQzhs/TUsLhrsC5AI/AAAAAAAAAno/96YAomKnI00/gaketan.mare.smaller.png(The Gaketan Mare)! h4. Description p. Gaketan steeds are intelligent animals prized for their speed and stamina. …

  • Pipido

    bq). War has ravaged this town, and the people show it in their faces every time they meet a stranger. Burned bridges and razed buildings are the norm. h4. Population: p. 4,300 Kalamaran citizens. They have a slight [[Dejy]] heritage and none other …

  • Adventure types

    h3. |_. Character |_. 5 most interesting types | | Illua | Spywork, Diplomacy, Romance, Exploration | | Cyrn | | h3. Description of adventures types (Src:"Gnome Stew":http://feedproxy.google.com/~r/GnomeStew/~3/j75ywoAoXxQ/gnome-stews-giant-list- …

  • Timeline 563 IR

    p. Includes the first month (Famine 562). |_. IR Date |_. Place |_. Event | | 27 Snowfall 562 | [[Pipitul Woodlands | Pipitul Woodlands]] | [[:cyrn | Cyrn]] discovers a cave near the [[E'Liral River]]. | | 14 Famine 562 | Pipitul …

  • Timeline of the Game

    Here is a list of years the game spans, the list will grow as we play. p. All calendars are calculated using the IR(Imperial Reckoning) Calendar. [[Timeline Pre-game | Pre-game Timeline]] [[Timeline 563 IR | End of Year 562 and Year 563]]


  • Timeline Pre-game

    |_. IR(Imperial Reckoning) Year |_. Event | | 420 | Birth of [[Illua]] | | 456 | [[Pekal]] secedes from [[Kalamaran Empire]]. | | 459 | [[Paru'Bor]] secedes from Kalamaran Empire. | | 475 | Great Mountain Wars (Byth [[Dwarves]] vs Brindonwood [[Elves …

  • Basir

    p. House Kadana rules Basir in the name of Emperor [[:kabori-bakar | Kabori]]. Basir has a powerful naval force to protect it from waterborne threats and are insulated from landborne threats by [[Tokis]] and [[Kalamar]]. The people of Basir live generally …

  • Dodera

    p. Dodera represents the northern edge of [[:kabori-bakar | Emperor Kabori]]'s influence. With the former Kalamaran nations of [[Pekal]] and [[Paru'Bor]] to the northwest, the dwarven freedom fighters of the Kakidela Mountains to the east and the savage …

  • Tarisato

    p. The fractious lands of southern Kalamar are the empire's buffer against the savage humanoids of the [[Obakasek Jungle]]. Divided into nine fiefdoms, Tarisato is a troubled territory. Nine separate rulers all vie for [[:kabori-bakar | Kabori]]'s favor …

  • Drhokker

    p. The lands of the Drhokker cover a vast area south of Lake Jorakk. The Drhokker drove out all but a single clan of [[Dejy]] when they originally migrated in the area. Weary of battle, they allowed the peaceful horse clan of Dejy to remain and co-exist …

  • Shynabyth

    p. Shynabyth is a nation which seems to be at odds with everyone around them. The ancestors of the Shynabyth once peacefully inhabited the Kabela Downs near what is now [[Bet Regor]], the capital city of [[Paru'Bor]]. Over 500 years ago, when Fulakar …

  • Skarnna

    p. Little has changed in the lands of Skarnna since the days when this wandering group of [[Fhokki]] inhabited the northern coasts of [[Reanaaria Bay]] following their flight from the harsh northlands. Semi-independent towns, each led by a 'Skryvalkker' …

  • Theocracy of Slen

    p. There is little on [[Tellene]] that chills the hearts of men more than the vicious Theocracy of Slen. It is an entire nation of people dedicated to the worship of the Flaymaster, the lawful evil god of pain, torture and cold. Since few dare travel …

  • Tharggy

    p. The Queendom of Tharggy is a matriarchal society which claims the territory of the eastern Shynako Hills and north of the Fyban Forest. They are known for producing some of the finest wool in the land, as well as abundant textiles and foodstuffs. With …

  • Thybaj

    p. The Thybaj are the descendents of peaceful [[Dejy]] settlers who found the lands east of what is now [[Tharggy]] to contain fertile soil idea for grazing livestock. Due to an aggressive humanoid and giant population in the area, the Thybaj formed …

  • Torakk

    p. Torakk is merely a name given to the lands west of Lake Jorakk along the Jorakk Mountains and Rytarr Woods. They are populated by loosely-related, independent hunter clans known as aronaks. These aronaks frequently feud among themselves for perceived …

  • Ek'Gakel

    p. If you’re not from Ek'Gakel, don’t travel there. If you are native, then move. The so-called government of Ek'Gakel has evolved into a sort of representative plutocracy. Once a [[Kalamaran Empire | Kalamaran]] state, in 387 I.R. when the king died …

  • Ek'Kasel

    p. The Kingdom of Ek'Kasel is, by all accounts, an open and tolerant nation. They have been forged this way by the flames of constant warfare. Along with their western neighbor, the Militocracy of [[Korak]], Ek'Kasel fights back frequent attacks by the …

  • Korak

    p. The existence of the Militocracy of Korak is a simple yet necessary one. Without the might of the Koraki military, the [[Hobgoblins | hobgoblins]] of [[Norga-Krangrel]] would swarm northward and overwhelm the Young Kingdoms. Korak maintains an enormous …

  • Norga-Krangrel

    p. Krokal-Marg, the current king of Norga-Krangrel, is a brilliant military tactician and rules over his kingdom with a heavy hand. Although he does not personally care about the individual wellbeing of his populace he understands the necessity of morale. …

  • Cosdol

    p. Veseln Endremin was the least influential of the triplet sons who divided the Brandobian kingdom and was given the wilder lands to the north. Skilled elven and half-elven wizards fled from the xenophobic central kingdom into Veseln's territory. Today, …

  • Eldor

    p. Of the original triplets, Clond Endremin had the strongest following of commoners and claimed the central lands of what is now Eldor. Born from xenophobia and arrogance, the Eldoran kingdom had developed into an agoraphobic monarchy that distrusts all …

  • Mendarn

    p. Of the three original splinter kingdoms of Brandobia, Mendarn has possibly fared the best. As with [[Eldor]], interracial marriages are frowned upon but beyond that, demihumans are encouraged to dwell within and prosper in the kingdom's borders. That …

  • Pel Brolenon

    p. Perhaps the saddest story of Brandobia's history is the tale of Pel Brolenon. When Brandobia splintered, open-minded humans and their halfling, elvish and half-elvish companions fled to the lush valley of the Eldrose Forest and formed a communistic …

  • Ahznomahn

    p. The Confederacy of Ahznomahn is a true plutocracy. Any native citizen who has a net worth over an established (and ever-changing) amount may hold a seat in Parliament if he wishes. The current financial power of Ahznomahn is primary owed to their early …

  • Meznamish

    p. The Kingdom of Meznamish once reigned supreme over all of the human populated regions of Svimohzia but now controls the smallest holdings. Due to their now-peaceful relations with [[Zazahni]] and [[Ozhvinmish]] and the nation's strong natural barriers, …

  • Ozhvinmish

    p. The Kingdom of Ozhvinmish's situation is a classic example of reach exceeding grasp. King Shahn III clearly controls the entire coast from [[Meznamish]] to [[Ahznomahn]], but he also claims control of both the Svomawhom Forest and the Imomena Hills. …

  • Ul-Karg

    p. The Kingdom of Ul-Karg is a brutal militocracy currently ruled by King Krarag-Randatk, an independent ruler who receives homage from each tribal leader in the kingdom. Rulership of Ul-Karg is not hereditary or appointed. Any tribal chieftain may …

  • Zazahni

    p. A poor and fragmented nation, the Kingdom of Zazahni is more of a feudal state of petty lords all vying for control of the other lords. After obtaining independence from [[Meznamish]], the people of Zazahni believed they needed a king to unify them. …

  • Kalokopeli Forest

    p. This large, yet sparse, woodland is more a collection of copses interspersed by glades, than a true forest. The Banader River cuts a broad swath through this area. Many [[Halflings | halflings]] dwell here, as do some [[High Elves | high elves]]. The …

  • Religions of Tellene

    h3. Quick Menu [[Main Page | Wiki Home]] "Characters":/campaigns/glimpses-of-adventure/characters [[Timeline of the Game | Game Timeline]] [[ …

  • Prestige Points

    p. Documenting and making the world as lively as possible is a new objective of mine. I would like a more active participation in the creation process. Don't be afraid to write about what you imagine happened elsewhere and create entries for rumours and …

  • Elvish Prophecies

    h4. Quick Menu [[Main Page | Wiki Home]] "Characters":/campaign/glimpses-of-adventure/npc-tracker/EPCampaign "Wiki Entries":/campaign/glimpses-of-adventure/wikis?tag= …

  • Reavers and Redeemers

    h4. Quick Menu [[Main Page | Wiki Home]] "Characters":/campaign/glimpses-of-adventure/npc-tracker/RRCampaign "Wiki Entries":/campaign/glimpses-of- …

  • Eternal Phoenix Inn

    Owner: [[:kurgan-damvalk | Kurgan Damvalk]] Location: [[Bet Rogala | Bet Rogala]] in pek[[Pekal | Pekal]] p. One can easily find the inn because it is the largest building on the border between the market and the craftsmen district. The great inn is …

  • Carnival of Shadows

    h4. [[:demoiselle-antunes | Demoiselle Antunes]] p. She has altered the player characters bodies, twice. And each time she does it, there is an increasing chance that it ends badly. h4. First "gift" p. [[:ariana-amoroth | Ariana Amoroth]] : …

  • Vagrant Mercenaries

    h4. Quick Menu [[Main Page | Wiki Home]] "Characters":/campaign/glimpses-of-adventure/npc-tracker/MercCampaign "Wiki entries":/campaign/glimpses-of-adventure/wikis?tag= …

  • Zoa

    h5. An outsider's view bq). This large, airy city is one of the richest places on [[Tellene]], or so I hear. Why, you should see its busy market – packed with exotic goods from lands even I’ve never heard of! I’m sure much smuggling occurs here, but it …

  • The road to nowhere

    h4. Rumors from Zoa * A water elemental has escaped from the tower of Anis the Enchanter * A dwarven caravan is expected to arrive, carrying exotic weapons from the distant lands to the east. * The wizard Letesimm has been summoning demons and other …

  • GMing Tools

    p. Here is a list of tools to help create and manage campaigns h3. The Pathfinder Database * "Character options":http://www.pathfinderdb.com/character-options * "Gamemaster tools":http://www.pathfinderdb.com/gamemaster-tools h3. Generators h4 …

  • The King and Rose inn

    h4. Description p. The inn is a two-storey timber and brick building, with a slate roof. A collection of exotic drinking vessels rests upon a long shelf. Accomodations consist of several small rooms with beds and woolen mattresses. h4. Menu # …

  • The Mermaid's Hall

    h4. Description p. The inn is a two-storey stone-walled building, with a small walled yard and garden and vaulted ceilings. It is brightly lit by magical candles and chandeliers. Accomodations consist of several small rooms with beds and woolen …

  • The Lucky Scoundrel

    h4. Description p. The inn is a single storey wooden building, with a dirt floor covered in straw. A fake dragon's skull hangs over the hearth. Accomodations consist of a few small rooms with straw mats and several hammocks in the common room. p. …

  • The Sage and Chalice

    h4. Description p. The inn is a single storey timber framed building, with a heather-thatched roof. It is well lit by a few magical torches. Accomodations consist of several large rooms with beds and woolen mattresses. p. The inn is located in the …

  • Sil-Karg

    bq). Commonly known as half-hobgoblins p. Half-hobgoblins (sil-karg to [[Hobgoblins | hobgoblins]]) have been around since before written history, appearing first on the edge of civilization and then creeping into it. Human folklore usually paints them …

  • Krangi

    bq). *Flavor*: In the Legend of the 5 rings setting, that race would be a "Crab Clan":http://l5r.wikia.com/wiki/Crab_Clan equivalent. p. Krangi follow the [[Hobgoblins | hobgoblin]] values of strength and honor, and their attitudes about themselves and …

  • Kargi

    bq). *Flavor*: In the Legend of the 5 rings, this race would be compared to the "Lion Clan":http://l5r.wikia.com/wiki/Lion_Clan p. Kargi [[Hobgoblins | hobgoblins]] feel an urgent need to dominate everything around them. A Kargi farmer might tear up a …

  • Gurin

    Lightfoot halflings consider [[Gnomes | gnomes]] good neighbors, because the two races share the same sized furniture. Gnomish inns are almost as comfortable as those run by halflings. The larger folk tend to get the scale wrong when making smaller …

  • Azravan

    Golden halflings claim to be the original [[Halflings | halflings]] from whom the others are derived. Oral tradition tells of the birth of the first halflings, Azimen and Astemia, in a dry wasteland. They watered it with their sweat and nurtured life from …

  • Half-Elves

    p. Half-elves (called _tel-lathlan_ in Low Elven) do not live apart in their own cultures. Instead, they may or may not be accepted among either their [[Humans | human]] or [[Elves | elven]] parent's culture, depending on the society in question. …

  • Adurek

    bq). Also known as Hill dwarves in the Merchant's Tongue p. Hill dwarves often interact freely with gnomes, but also trade with halflings, humans and half-elves. While they respect elven warriors, they have little in common with elven culture or …

  • Durvalk

    bq). Also known as Stone Dwarves in the Merchant's Tongue p. Stone dwarves live deep underground, rarely encountering humans at all. Whether because they live in remote caverns, their enemies bar them from it, or they simply do not wish to make the …

  • Rurok

    bq). Also known as Mountain dwarves in the Merchant's Tongue. p. Mountain dwarves are often shorter than hill dwarves, standing close to four feet tall. They have darker skin tones, and their hair colors include more reds and browns. Highland dwarves …

  • Mythar

    bq). Also known as Deep Gnomes in the Merchant's Tongue p. Deep gnomes are very rarely seen by others, for they live hidden within the many caverns and lairs beneath [[Tellene]]'s surface. As with [[Elves | elves]] and [[Dark Elves | dark elves]], deep …

  • Dalgul

    bq). Also known as Rock gnomes in the Merchant's tongue. p. Rock gnomes prefer to be among their own kind instead of other races. When they do venture out, gnomes are the most comfortable with the other "short" races: [[Halflings | halflings]] and [[ …

  • Fulmaran

    bq). Also known as Forest gnomes in the Merchant's Tongue p. Forest gnomes appear servile and fawning with others. They are not really sycophants, but constant flattery and self-deprecation are part of their culture. They are almost obsessive about …

  • Citizens and Slaves in Zoa

    p. Slavery is the lowest level of rights in Zoan society. They have no rights to own property, coinage, shares of a business or anything other than a set of clothing and minor personal effects. They cannot initiate lawsuits, and few laws protect them from …

  • Knight of the Gods

    bq). THE SWIFT SWORD, THE VALIANT, THE KNIGHT OF THE GODS, THE CHAMPION OF TELLENE, EVIL SLAYER h5. An outsider's view bq). "Servants of the Swift Sword are quite helpful to have around, for they feel it is their duty to help the innocent, to slay …

  • The Eternal Lantern

    bq). THE ETERNAL LANTERN, THE SHINING ONE, LORD OF LUMINOSITY, RADIANCE REGIONAL NAMES (HUMAN): Bleslelna (Brandobian), Sharynath (Dejy), Natrakk (Fhokki), Dirasip (Kalamaran), Naetuir (Reanaarese), Shanvim (Svimohzish) RACIAL NAMES (HUMANOID): …

  • Speaker of the Word

    bq). THE SPEAKER OF THE WORD, HONORABLE HIGHNESS, THE IRREPROACHABLE ONE, THE LORD ON HIGH, THE HONORABLE ONE h5. An outsider's view bq). "These folk are a little strange. They never lie. Never. Not to cover up a foolish little accident, not to …

  • Holy Mother

    bq). THE HOLY MOTHER, THE COUNSELOR, HOMEMAKER h5. An outsider's view bq). "The Brothers of Industry are wonderful neighbors, always lending a helping hand. They are honest, hardworking folk, who are sometimes a little simple, but mostly just, well, …

  • Lord of the Silver Linings

    bq). CAREGIVER, LORD OF SILVER LININGS, LORD OF THE BLUE SKY h5. An outsider's view bq). "Helpful to the downtrodden no matter what, the Merciful Fates are highly regarded as healers and wonderful people. They are usually viewed as pure of thought …

  • Raconteur

    bq). RACONTEUR, THE ETERNAL BARD, LOREMASTER h5. An outsider's view bq). "I usually only encounter the Merry Muses when they travel through my town, as part of a traveling show. They are friendly but strange, always looking for another aesthetic or …

  • Eye Opener

    bq). EYE OPENER, LORD OF INTUITION, WISE ONE REGIONAL NAMES (HUMAN): Browend (Brandobian), Dokshy (Dejy), Sytherr (Fhokki), Lokalas (Kalamaran), Loakaer (Reanaarese), Shamnan (Svimohzish) RACIAL NAMES (HUMANOID): Migmar (Dwarven), Elobreria (Elven), …

  • Powermaster

    bq). POWERMASTER, THE HARBINGER OF HEALING, THE INVIGORATOR, THE QUICKENER h5. An outsider's view bq). "They are muscular cowards. They build great physical strength, but refuse to fight! Why would anyone waste their time on constructing a great …

  • Mother of the Elements

    bq). MOTHER OF THE ELEMENTS (EARTH MOTHER, MADAME OF THE WIND, THE GRAND INCINERATOR, WAVE CRUSHER) REGIONAL NAMES (HUMAN): Elandril (Brandobian), Thyjyk (Dejy), Rykker (Fhokki), Lisar (Kalamaran), Zeenoa (Reanaarese), Mohrah (Svimohzish) RACIAL …

  • Fate Scribe

    bq). QUEEN DESTINY, FATE SCRIBE, KEEPER OF FORTUNES, SHE WHO SEES ALL, LADY TIME, EMPRESS REGIONAL NAMES (HUMAN): Plondar (Brandobian), Shardar (Dejy), Tandarr (Fhokki), Pagari (Kalamaran), Paag (Reanaarese), Movan (Svimohzish) RACIAL NAMES ( …

  • Risk

    bq). RISK, OLD LUCKY, MASTER OF STEALTH, PRINCE OF CHANCE, KING OF THE DICE REGIONAL NAMES (HUMAN): Delneb (Brandobian), Sevyer (Dejy), Pavorr (Fhokki), Rigel (Kalamaran), Miazaar (Reanaarese), Mizar (Svimohzish) RACIAL NAMES (HUMANOID): Gloinum ( …

  • Battle Rager

    bq). BATTLE RAGER, THE RED, SENTINEL OF UNBRIDLED RAGE, THE FEARLESS ONE, BLOOD BOILER, PRINCE OF TURMOIL REGIONAL NAMES (HUMAN): Omvleln (Brandobian), Dokarek (Dejy), Falkker (Fhokki), Pagarog (Kalamaran), Feenoo (Reanaarese), Minammozh (Svimohzish) …

  • Harvester of Souls

    bq).. HARVESTER OF SOULS, RULER OF THE DEAD, BRINGER OF THE GRAVE, KING OF THE UNDEAD, LORD OF THE UNDERWORLD REGIONAL NAMES (HUMAN): Blonlen (Brandobian), Kygyryr (Dejy), Nytharr (Fhokki), Galapiti (Kalamaran), Xiznoom (Reanaarese), Zazimash ( …

  • Locust Lord

    bq). LOCUST LORD, HARBINGER OF HUNGER, BARON OF STARVATION, PROVIDER OF FAMINE, CROPSLAYER, BEASTFOULER, GLUTTONOUS ONE, DEVOURER OF ALL REGIONAL NAMES (HUMAN): Calnsib (Brandobian), Shynadyr (Dejy), Dhadd (Fhokki), Alu (Kalamaran), Eoru-Roerar ( …

  • Emperor of Scorn

    bq). HATEMONGER, EMPEROR OF SCORN, THE DESPISER, SLAYER OF THE INFERIOR, LORD OF INTOLERANCE, PURGE OF TELLENE, HATER OF ELVES (OR DEJY, HALFLINGS, HOBGOBLINS, KALAMARANS, ETC.) REGIONAL NAMES (HUMAN): Mormov (Brandobian), Thananany (Dejy), Jhekkarr ( …

  • Prince of Terror

    bq). BLOODCURDLER, PRINCE OF TERROR, SULTAN OF FEAR, MASTER OF HORRORS, OLD SHIVERS, KING OF THE MACABRE, SENDER OF DREAD REGIONAL NAMES (HUMAN): Fintor (Brandobian), Adajy (Dejy), Tannar (Fhokki), Goli (Kalamaran), Vasau (Reanaarese), Owhzi ( …

  • Rotlord

    bq). ROTLORD, KING OF AFFLICTION, BRINGER OF PLAGUE, LORD OF THE PUTRID, PRINCE OF CARRION, PRINCE OF PESTILENCE REGIONAL NAMES (HUMAN): Drelmn (Brandobian), Shathy (Dejy), Dahann (Fhokki), Fetor (Kalamaran), Xeakue (Reanaarese), Moshohn (Svimohzish) …

  • Creator of Strife

    bq). ILL-LUCK, CREATOR OF STRIFE, BRINGER OF THE [DROUGHT, FLOOD, RAIN, SNOW, HEAT, COLD, ETC.], KING OF DISHARMONY, MAKER OF DISSENSION, HE WHO BRINGS MISFORTUNE, DISCORDANT ONE REGIONAL NAMES (HUMAN): Eprel (Brandobian), Kokyt (Dejy), Thydorr (Fhokki …

  • Overlord

    bq). THE OVERLORD, THE OPPRESSOR, TYRANT OF TELLENE, ENEMY OF THE FREE, BRINGER OF THE NEW ORDER, YIELDER TO NONE, HE WHO BRINGS GODS LOW, SHACKLES REGIONAL NAMES (HUMAN): Velmn (Brandobian), Asha (Dejy), Dakkar (Fhokki), E’Patali (Kalamaran), Foobi ( …

  • True

    bq). THE TRUE, THE BLIND ONE, THE MAGNIFICENT MAGISTRATE, THE EXALTED JUDGE h5. An outsider's view bq). "The Truthseekers are the most honorable people I know. They work hard within the laws of their community, and often act as judges for the crown, …

  • Traveler

    bq). THE TRAVELER, BRIGHT EYES, THE NIMBLE NAVIGATOR, THE VOYAGER h5. An outsider's view bq). "Wanderers, vagrants, hooligans… All know to avoid such people. However, for the Journeymen, they are excellent friends! They know much about traveling, …

  • Raiser

    bq). THE RAISER, FARMER’S WIFE, THE MIDWIFE, FIELD MOTHER, QUEEN OF GREEN PASTURES, THE BRINGER OF LIFE, MOTHER TELLENE h5. An outsider's view bq). "The Friends of the Fields are fine companions, helping others in need and thinking nothing of it. …

  • Mule

    bq). THE MULE, THE ENLIGHTENER, MATHMASTER, THE PROFESSOR h5. An outsider's view bq). "The Brothers in Logic are smart, but become lost in thought at the strangest times. They are well respected for their knowledge and teaching ability, but they are …

  • Old Man

    bq). THE OLD MAN, THE STRATEGIST, MASTER OF TACTICS, KING OF THE BATTLEFIELD h5. An outsider's view bq). "Cold and calculating - they care little for anything but battle. They work well together, but will sacrifice one of their own to save greater …

  • Riftmaster

    bq). THE RIFTMASTER, THE GATEKEEPER, SORCERER SUPREME, THE FLOWMASTER REGIONAL NAMES (HUMAN): Emnon (Brandobian), Djahn (Dejy), Tykhor (Fhokki), Hokalas (Kalamaran), Bealai (Reanaarese), Ehnovam (Svimohzish) RACIAL NAMES (HUMANOID): Lugad (Dwarven), …

  • Founder

    bq). THE FOUNDER, GREAT BUILDER, UPHOLDER h5. An outsider's view bq). "The Builders of Law are solid architects and law-abiding citizens. As a town guardsman, I respect these people. They never truly break laws, though they have been known to …

  • Great Huntress

    bq). THE GREAT HUNTRESS, BULLS-EYE, THE MERRY MARKSMAN, THE TENACIOUS BOWMAN h5. An outsider's view bq). "Rangers and woodsmen appreciate the Golden Arrows, for they are helpful and informative. However, they do make some hunters nervous, for they …

  • Guardian

    bq). THE LIBERATOR, THE GUARDIAN, FREE SOUL, THE INSURGENT ONE, THE INDUCER OF INDEPENDENCE h5. An outsider's view bq). "The followers of the Liberator are oft-misguided individuals whose energies would be better put to another cause. They stir up …

  • Shimmering One

    bq). ABLUTOR, THE FACE OF RAPTURE, THE SHIMMERING ONE h5. An outsider's view bq). "The Moonknights value beauty in all things, but their practice of dancing in the moonlight, not to mention their strange quirk of sacrificing beautiful objects, makes …

  • Coddler

    bq). THE CODDLER, THE NIGHT WATCHMAN, THE IMPARTER OF INSPIRATION h5. An outsider's view bq). "The Dream Weavers are a very arrogant folk, if you ask most people, and just as aloof as they are arrogant. If it were not for the fact that they openly …

  • Peacemaker

    bq). THE PEACEMAKER, LORD OF TRANQUILLITY, LORD OF EASE, THE PEACEFUL ONE, KING OF COMFORT, MASTER OF SERENITY, THE PACIFIER h5. An outsider's view bq). "The Peacemakers are helpful, serene, and peaceful. They provide arbitration for disagreements, …

  • Pure One

    bq). THE PURE ONE, LADY LOVE, PROTECTOR OF THE HEART h5. An outsider's view bq). "You see the Children of Love everywhere, trying to convert us. Still, they are well-liked. They try to help us work together, which is always useful. No one sees them …

  • Seller of Souls

    bq). THE SILENT SLAYER, THE SELLER OF SOULS, THE UNSEEN ONE, FATHER OF MURDER, PROVIDER OF RETRIBUTION, THE VENGEFUL ONE, THE VINDICATOR, THE AVENGER REGIONAL NAMES (HUMAN): Frinta (Brandobian), Dotogyr (Dejy), Skrokkor (Fhokki), P’Lipu (Kalamaran), …

  • Dark One

    bq). THE DARK ONE, BLACKSOUL, BLACKMOURN, DEVOURER OF LIGHT, EYELESS ONE, RULER OF THE NIGHT, LORD MIDNIGHT, LORD TWILIGHT, LURKER IN THE VOID REGIONAL NAMES (HUMAN): Manfred (Brandobian), Nyko (Dejy), Norakk (Fhokki), Lamas (Kalamaran), Voomau ( …

  • Flaymaster

    bq). THE FLAYMASTER, ICE HEART, SLOWDEATH, THE HOOD, COLD DEATH, THE KNIFE, ICEBITE, THE PRINCE OF SUFFERING, THE CRUEL MASTER, SCOURGE OF TELLENE REGIONAL NAMES (HUMAN): Elnamna (Brandobian), Slen (Dejy), Kennad (Fhokki), Pirabi (Kalamaran), Leom ( …

  • Corruptor

    bq). THE CORRUPTER, THE QUEEN OF INEQUITY, JEALOUS EYE, MISTRESS OF SPITE, THE COVETOUS ONE REGIONAL NAMES (HUMAN): Enard (Brandobian), Ojob (Dejy), Takkarkk (Fhokki), Kar’soloti (Kalamaran), Zoolaa (Reanaarese), Namona (Svimohzish) RACIAL NAMES ( …

  • Watcher

    bq). THE WATCHER, THE WANDERER, PRINCE OF SOLITUDE, THE SOLITARY TRAVELER REGIONAL NAMES (HUMAN): Randor (Brandobian), Ryjnar (Dejy), Rannorr (Fhokki), Ranadori (Kalamaran), Rounai (Reanaarese), Rohsowmi (Svimohzish) RACIAL NAMES (HUMANOID): Sunila …

  • Storm Lord

    bq). THE STORM LORD, THE LORD OF THUNDER AND LIGHTNING, BLUEBOLT, THE THUNDERER REGIONAL NAMES (HUMAN): Weyyel (Brandobian), Dofededejy (Dejy), Vrykorr (Fhokki), Bilapi (Kalamaran), Bouri (Reanaarese), Vimanshimozh (Svimohzish) RACIAL NAMES ( …

  • Landlord

    bq). THE COINMASTER, PROFITMAKER, THE LANDLORD REGIONAL NAMES (HUMAN): Guldwon (Brandobian), Hydary (Dejy), Hydarr (Fhokki), Golidirin (Kalamaran), Fealain (Reanaarese), Gohlnim (Svimohzish) RACIAL NAMES (HUMANOID): Gisila (Dwarven), Albereclya ( …

  • Bear

    bq). REGIONAL NAMES (HUMAN): Belnar (Brandobian), Bylenyr (Dejy), Othgorr (Fhokki), Belanar (Kalamaran), Bealaar (Reanaarese), Bemmini (Svimohzish) RACIAL NAMES (HUMANOID): Kernus (Dwarven), Valanna (Elven), Sevay (Gnomish), Thassah (Halfling), Terenka …

  • Vicelord

    bq). THE VICELORD, THE INSULTER, HIS IMMENSENESS, ABASER, THE INDOLENT ONE, MASTER OF DEPRAVITY, SLAYER OF MORALS, VIOLATOR OF THE PURE, THE RAVISHER, SODOMIZER OF ALL REGIONAL NAMES (HUMAN): Almnas (Brandobian), Jy (Dejy), Larr (Fhokki), Lamako ( …

  • Eternal Lantern

    bq). THE ETERNAL LANTERN, THE SHINING ONE, LORD OF LUMINOSITY, RADIANCE h5. An outsider's view bq). "As a seasoned traveler, I’ve encountered a number of these devotees in my travels. As missionaries, they are nice but annoying - always working the …

  • Laugher

    bq). THE LAUGHER, THE PASSIONATE ONE, KING OF CLIMAX, FATHER OF WINE, MASTER OF THE GRAPE REGIONAL NAMES (HUMAN):Malmsey (Brandobian), Zymur (Dejy), Kholnarr (Fhokki), Kasatori (Kalamaran), Oowaaw (Reanaarese), Neshvan (Svimohzish) RACIAL NAMES ( …

  • Aasaer

    h3. City of Pirates h5. An outsider's view bq). Stay away from here, unless you have something to hide, something to sell, or something to steal. Aasaer is filled with thieves and murderers, or worse, pirates. Gold moves quickly here, however, and …

  • Baethel

    h5. An outsider's view bq). A more wondrous place would be hard to find - the incredible architecture, the bustling markets, and [[Gnomes | gnomes]] living next to [[Humans | humans]] without a single misstep or argument. The humans do not seem to mind …

  • Dynaj

    h5. An outsider's view bq). This city is a quiet city, and somewhat brooding. The people here live and work in the looming shadow of giant stone buildings, within a crumbling stone wall, and always seem like they’re waiting for salvation to come over …

  • Xaarum

    h5. An outsider's view bq). This city is backward in almost every way. The ruling class has stepped on the rights of the people, especially their right to improve their lot, and stopped themselves from improving their own as well. They have restricted …

  • Thygasha

    h4. City of Hope, City of Dreams h5. An outsider's view bq). This is an interesting city - walking through it almost feels like you are entering a different world. When you pass through one of the six gates breaking the thick stone wall, you notice …

  • Saaniema

    h5. An outsider's view bq). They were once the head of a small empire, right? Then they were part of [[Zoa]] afterwards? Yeah, I remember hearing about that. Well, now they are just another small town, fishing the sea for food and trade, and growing …

  • Giilia

    h4. City of Bats h5. An outsider's view bq). Stay away from Giilia, if you be wise. This city is dreary and drab, and the people treat visitors like plague-bearers. There is no trade, there are no resources worth trading for, and there is no …

  • Geanavue

    h5. An outsider's view bq). Geanavue is mostly known for its peacefulness, its many guilds, and stonework. The entrance to the Castle Geana is one of the largest and most magnificent pieces of fine art ever produced. With many fine craftsmen working in …

  • Eternal Phoenix Company

    p.. Named after the [[Eternal Phoenix Inn | inn]] of the same name, the company is based in [[Bet Rogala]], the capital of [[Pekal]]. It is said that the name comes from a previous group with whom [[:kurgan-damvalk | Kurgan]] adventured in his younger …

  • Pirates of Reanaaria Bay

    !(media-item-align-right){width:300px}http://cdn.obsidianportal.com/assets/99149/22Y3D00Z.jpg(22 y3 d00 z)! p.. The pirates of [[Reanaaria Bay]] are a more organized and devious group of cutthroats than the pirates encountered elsewhere. A group of …

  • Pirates Crew and Roles

    h4. Captain p. The background of many pirates was as a sailor in one of the European navies, and from their service under autocratic commanders, they developed a strong hatred of their incompetent and abusive style. p. A pirate captain had to be cut …

  • Slavery on Tellene

    bq). The following information is meant for Dungeon Masters of the Kingdoms of Kalamar setting. Players of the campaign should not read this article. All the information necessary for a player is in the Kingdoms of Kalamar Players Guide. h4. Origins of …

  • House of Risk in Zoa

    bq).. Well met, lad. Welcome to the Hound and Boar. A fine choice you made coming here – we got the best ale in [[Zoa]]. Trepelano is the name. What can I get for you? Shyta-na-Dobyo Red? Well, I suppose I have a bottle of that somewhere around here. …

  • The SunSpire in Zoa

    p.. The Sun Spire is one of the oldest and most recognizable temples in the Circle of the Gods. The structure was originally built in 441 YND. The tower is comprised of twelve …

  • Temple of Bouri in Zoa

    p.. The Tempestions of [[Zoa]] have enjoyed an income uncommon to many of their more rural brethren. So, a hundred years ago, when Lightning Fury Juugar decided that they need to replace their run-down wooden structure in the "Circle of Gods":/campaign/ …

  • Bet Rogala Districts

    h3. Quick Access * "Roads":#roads * "Unafiliated Landmarks":#landmarks * "Royal District":#royal ( A ) * "Scholars District":#scholars ( B ) * "Temple District":#temple ( C ) * "Merchant's District":#merchant ( D ) * "Coin District":#coin ( E ) …

  • The Edge

    p. Unlike many of the organizations in the Principality of [[Pekal]], the Edge is not affiliated, nor does it wish to be affiliated, with the official government of the Principality. In fact, the Edge’s goals include expansion from their local Pekal …

  • Known wizards of the Sovereign Lands

    h4. [[Cosdol]] Cosolen –center of magic, mostly elven wizards, training at Cosolen Royal Academy is an option (8 year of mil. service)- Hulrad Redbark [NG Elf Wiz 19], Culran the Spellsmith (created Repel Minor Magics, Ground Lightning and Halfling’s …

  • Islands of the Captains' Table

    p. The five main islands of the Captains' Table are located just off the east coast of the Obakasek Jungle. The pirate towns there can harbor anywhere from zo to zoo ships, depending upon the dock. These large islands each have an elevation of just over 1 …

  • The Cure for Darian

    h4. A Cleric of the [[Raiser]] p. A high level (in the church) cleric of the Raiser will need to execute the ritual. h4. Grounded mortar and bricks from the monastery where [[:darian-amoroth | Darian]] died p. Two-handful of mortar or bricks is …

  • Random NPCs

    p. Here is a bunch of tables to generate random NPC or at least random parts.

    h4. NPC Moods |_. D12 |_. Mood & Modifier | | 1. | Furious (–2) | | 2. | Unhappy (–1) | | 3. | Grumpy (–1) | | 4. | Annoyed (–1 …

  • College of Magic

    bq). In [[Pekal]], all characters that possess at least one level of a class that grants spellcasting ability are required to become a Registrant with the College of Magic. This includes the traditional spellcasting classes (i.e. clerics and wizards), but …

  • Jumar Yraumin

    h4. Description p. A white haired, steely eyed high elf that has reached old age while raising two elven orphans. He is 4'8" and about 97 lbs, altough his body has become frail with age, he is still a lot more nimble than the average elf. h4. Saving …

  • Illua

    h4. Physical Description p. Illua is a thin 4'2" elven woman wearing long braided hazelnut hair, she has deep emerald eyes and a silky oak-colored skin. Rare are the women as pretty as her and every visit to Cilorealon brings her a share of envious …

  • Kurgan Damvalk

    This dour-faced, middle-aged dwarf is an exiled dwarf, one cut from his roots, not even allowed to wear the surname of his family. He has never provided a reason for this and probably never will. Altough cut from his roots, he is still passionate for …

  • Erebus the crafter

    Erebus is an old Kalamaran master mage, he came to Pekal straight from Bet Kalamar to establish himself. There are rumors that say he is looking for something in the [[Pekal | Pekalese]] lands.

  • Linndo

    He looked after the orphans when [[:jumar | Jumar]] had to leave for some weeks at a time. Past He has no brother and no sister, his mother died while giving birth due to complications. His father raised him on his own until Linndo was 25. At that …

  • Darius Amoroth

    bq). -Darius : Tiens donc, salut « Bast », une petite choppe? bq). -[[:faerbast-bogazi | Faerbast]] : Oui s’il te plaît...Darius...je peux te poser une question? bq). -Darius : Vas-y ptit bonhomme! bq). -Faerbast : Qui est tu? p. Ouf...bonne …

  • Ariana Amoroth

    p.. Je me nomme Ariana Amoroth, sœur de [[:darian-amoroth | Darian]] et [[:darius-amoroth | Darius]], fille adoptive de [[:kurgan-damvalk | Kurgan]] Je suis une jeune femme dans la mi-vingtaine (5 et 10, 140 lbs), mince mais qui sais se défendre. …

  • Mieka Damvalk

    Mon histoire débute dans une ville nommé Fawodido, située dans les monticules de Kamarela au sud-ouest du lac Eb’Sobet. C’est à cet endroit que je suis née. Ma mère, Imelka Gunterm, et mon père, Borli Damvalk ne croyaient pas avoir d’autres enfants, …

  • Faerbast Bogazi

    p. Un jour, mon maître Sil m’a dit : « Ne juge pas les gens seulement par leurs actes, parce que ceux-ci vont souvent au-delà de la compréhension des individus. Cherche plutôt à d’abord les comprendre pour ce qu’ils sont avant de porter ton jugement. » C’ …

  • Falco Elsoris

    À son arrivée à [[Bet Rogala]], il fût avisé par un inconnu de ne jamais voler à Bet Rogala sous peine de mort. N'étant pas du type à foncer tête baissé dans les ennuis, il commença a chercher du travail honnête. Avec rien de palpitant en vue, il finit …

  • Azzak Terenkol

    He's a large and friendly half-hobgoblin, as far from his militaristic ancestors as could be. A very good client of the [[Eternal Phoenic Inn | inn]]. Azzak is an officially sanctioned investigator owning [[Terenkol & Co]]. He investigates …

  • Seolana

    Mother: Ise Father: Seol No Siblings From a small unnamed village, about a days' walk to the north of [[Zoa]]. At 11, she was sent to a local monastery by her parents, the wantet her to learn that there is more to life than being simply pretty. …

  • Jaresh

    h2. To Translate p.Dans les hautes terres d'Ubikokeli au nord du royaume de Basir vivaient les membres de la tribu dejyr des Ours Blancs. Peuple de chasseurs-cueilleurs semi-sédentaires, ils évoluaient en échangeant avec les mineurs nains et les …